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Character: Mike Epps
Race and clan/archetype: Hunter (Joan)
Physical Description: 5’10, wiry, 26 years old
Equipment: Sawed-off double barreled shotgun, Colt M1911, CZ75 automatic pistol, combat knife, motorcycle
Backstory: Mike Epps was born in an extremely poor part of New York to single mother. Throughout his childhood, misery and hunger was Mike’s constant companion. But once he turned 18, he joined up as a Prospect to a small 1% Motorcycle Club called The Screaming Eagles. They were heavily involved in a variety of illegal activities, including gunrunning and drug trafficking, but the MC was raking in cash and for a while Mike’s life was good. But all that changed when a marauding Vampire, hungry for blood, slaughtered all the members of the Screaming Eagles, except for Mike who survived purely because the Vampire failed to notice his hiding spot. In that one night, the most important thing in Mike’s life had been utterly destroyed, and there was nothing he could have done to stop it. But he knew that he could at least try to prevent similar events in the future. So he took a few guns and a bike and set off, determined to hunt down every last vampire or die trying.
Other info: Fiercely anti-authoritarian
Vice- Addiction (Cigarettes and coffee)
Name: Janet Venkman
Archetype: Hunter (Medic)
Equipment: MP5, Raphael-pattern medkit
Bio: Janet is Mike’s girlfriend. They met two years ago, when Mike saved her from an angry Dhampyre and have been in a stable relationship ever since. After her close encounter with the Dhampyre, Janet joined Mike as a hunter.
Vice- Lazy, when not doing something important Janet prefers to sit around and read or take naps
Last edited by Coolyo294 (22-08-12 23:07:30)
attention!!: Freya will start as a civilian, but when the time comes when you shall meet her, she will comply to the char sheet ^^
Character: Freya Fiialkov
Race/affiliation: Hunter/ Dervish (thief)
Physical Description: 1.65 meter; 23 years old, long black hair, dark brown eyes, Athletic
Equipment: various lockpicks, a pocketknife
Freya Fiialkov was born in a workerclass family just outside of Vladivostok, her parents working in the local factories for minimumwages. This meant that Freya was raised by her neighbour Alicia, who helped all the worker families by taking care off their offspring. Strangely by some cosmic small chance, Freya was the only girl to be born in the neighbourhood. But Freya cared not, she played like she was just one of the boys, always trying to win. Beeing stronger and faster... She almost never won, but as the years began to pass, she slowly started to beat them, sometimes by just being better or using her natural looks to her advantage.
In school she had big difficulties with studying, always narrowly escaping complete academic failure. But what she couldn't do in school, she could do in the gymnasium. she flew through the air with the grace of an angel, always landing firmly on her nimble feets. A local trainer quickly noticed her natural abbilities and always pressed her to go higher and faster. In that time she also had her first boyfriend, wich introduced her in the wonderfull world of motorcycles, it didn't take her long before she had mastered the necessary skills to drive at breakneck speeds through the abandoned factories. Ever after her first crush, she still crossed the city of Vladivostok on her trusted dirtbike.
But in those time the neigbour fell in love with a man who happily sat on the other side of the fence. Ivan. It didn't take him long to twist Alicia round his greedy little fingers. Soon she accepted everything he said, and anyone who dared to complain recieved a bucketload of insults. Slowly Ivan started to use the kids as his errant boys, scurrying away with packages holding many illegal things. At first Freya was able to defy him, the only thing they could do was throw words and threats at her.
But that all changed when the fire nation attacked.... uhmm... when the alarm of the surrounding factories suddenly ignited. Several factories were burning, throwing dust and smoke into the city of Vladivostok. The fire department spent several days to doze the flames. And then the heartbreaking news was delivered. Freya was alone in the world.
Ivan quickly took advantage of this, afterall she had nowhere to hide. In the follwing months she did all his dirty work, together with the other boys. One night one of them had a meeting with the local policeforce. Ivan was furious when the boy returned to him without the drug or money. He clubbed the boy all over the room, red crimson splattered all over the walls. Until with a soft crack he fell silent on the ground.
That night Freya swore she would leave, she had enough off Ivan and the oblivious Alicia. She used her natural athletics to scale the walls off a mansion in the richer parts of the city. She grabbed everything she could get and roaringly fled into the night on her dirtbike. Searching for a better life, a new beginning.
Temper: if something doesn't go her way, you can expect some verbal abuse
Industria/Dilligence: Freya is stubborn, if she puts her mind to something she will accomplish it.
Location/resources: a small appartment outside of st-Petersburg.
Vehicle: She owns a battered dirtbike
Counter Attack, Furious Charge, Fleet, Hit and Run, Dance of Death
Dance of Death: A Dervish may choose to split up his attacks amongst multiple foes that he may reach according to the Hit and Run rule. Example: A Dervish is fighting four Julii guards. The Dervish chooses to make one attack on the first Julii, then disengages (as per the Hit and Run rules) and runs to attack the next Julii, and then the next, until he has two attacks left, which he then spends on the final foe. The Dervish may not spend his bonus attack generated by charging, that attack is always applied to the character the Dervish charges.
Teamwork Bonus: If a hunter cell contains a Dervish, the cell gains +1 Initiative against foes that took Wounds from the Dervish's Dance of Death ability.
Character: Oliver Lynch
Race/affiliation: Hunter/ Soldier; Joan
Physical Description: 1.85 meter, 46 years old, short brown hair, green eyes, strong, he looks older then he actually is
Equipment: He owns a small collection of dedicated 'hunting gear', a small silver flask.
Oliver was a Farmer in the state of Arkansas, where he lived happily with his wife Annie and his son Lex. Until Annie was discovered in a ditch next to the main road, her body ripped in shreds by what looked like a wolf. Enraged with the death of his beloved wife, Oliver and lex pulled their hunting rifles out of the truck, and followed the tracks that led into the mountains. They ignored the coming of howling sirens, the desire to see blood spurring forwards.
They scoured the hills looking for the beast, and when the night fell they found it. The wolf was the largest one they had ever seen. Before they could respond, the beast rose on two legs and spurred towards them. Oliver could have sworn that he would die that dreaded night when a gunshot echoed throug the hills. A man appeared, his gun blazing at the abomination, the beast changed his ways, charging straight ahead at the newcomer. The man halted, carefully aiming his shot that ended the rampage of the abomination.
Oliver and lex quickly recovered themselves and hurried themselves to the downed beast... only to find the body of a thirty year old. Oliver quickly turned around, searching for the stranger that wasn't there anymore.
Later that year Oliver and his son were released, proved innocent of manslaughter. The main deciding factor, that the bullet didn't came from their guns. Oliver and Lex returned to their farm, were he found solace in embracing numbness of liquor. One night his sun dragged him home from the local bar, where he had drunk to much. There they found a visitor awaiting them.
Oliver immediatly recognised him as the man who had killed the beast, angerly he smacked the stranger right in his face. he felt the venom of hatred buring in him, not for the year in jail, but for the stolen opportunity of revenge... on whatever that thing was. His son stopped his drunken father, prohibiting him from causing any further damage.
The next day, the stranger introduced himself as Isaac, and told them the truth of what happened that night. And what that beast really was. They talked, discussed, yelled at Isaac for two days. Until Oliver sold the deed to his farm and he and Lex followed Isaac into the twillight.
Over the years Oliver and his son, roamed through the united states. Sometimes ordered by the Network, other times on their own. Oliver searched for vengence, but every death just asked for more bloodshed. Until Lex tried to help his father in a drunken brawl, he never saw the blade entering his lungs. Depressed by the loss of his son, he turned to alcohol once more. When the Network offered him the opportunity to go to Russia, he grabbed the opportunity to leave his home country. A flight attendent could hear him mutter: "America, Land of the 'fucking' dead." Before he took a swig from his flask.
Alcoholic: Past events have driven Oliver so far, that he can't survive the day without some alcohol, to take the sting out of reality.
Empty: the dead of his family and the folowing years of hunting have drained him emotionally, to the point that his fellow hunters/friends don't intrest him anymore. they're just tools to a goal...
Proffesional: Oliver will always try to achieve his goal, even if it would cost him his life.
Location/resources: Currently stationed in st-Petersburg
Vehicle: A black SUV
I love the smell of napalm; the Joan is the only hunter class who can rig and disarm explosives.
Last edited by Sillyboy (19-08-12 07:58:48)
Werewolf, Shunkaha, Small (+1 I, -1 T)
Virtue: Loyal, extremely loyal and cannot be bribed or otehrwise coerced. This has led Luroi into trouble in the past but he sticks by those who show him honor.
Vice: The perfect kill, Luroi is constantly searching for that one thing that will turn an exceptional assassination into teh perfect kill. It has cost hims ome bounties in the past but he persists with the belief that once he has found the trait that allows him to have a flawless perfect assassination. It will be replicated for all Shunkaha
History: Luroi is a pureblood werewolf, born in Rus to a pair of Hungarian werewolves who lived in cohabitation with the kings of ancient Rus, (Now modern day Russia). Eventually he found his way away from the courts of the kings and ran for many hundreds of miles across the steps of the ancient lands until he came upon a horde of horse warriors, who he parleyed with and they took him in. The reason he did this was that the leader, Gengis Khan had a powerful group of fast lithe werewolves around him who acted as his shock troops. He decided that this would be his purpose, and then indeed he was one of the first Shunkaha. He was the assassin that eventually killed over a dozen rulers through history. Including three popes and one king of England. Luroi has been around the globe several times searching for Tökéletes ölni or perfect kill. But of recent years this Hungarian werewolf moved back to america, hearing of a powerful and influential pack of werewolves who had been searching for other purity in the werewolf line. He sought this also and set a path for San Fransisco, where he heard they most recently were.
Personality: Luroi is a comfortable man when in human form, and often wears ancient silk garments that set him apart in most countries, but he blends in in the chinese district of most American cities. He is known for his taste in fine food and often substitues human flesh into popular cusines. He is accompanied at all times by a pair of his most well trained students. The Shunkaha (Plural) Hadrian and Mentor, both of whom were born in Greece some four hundred years previously. he is mostly fastidious and prefers to keep himself fairly clean at all times. Courteous always and loyal Luroi often becomes friends with rulers before assassinating them. He is however known to be a shrewd businessman, and knows when he is being ripped off. Something that always stands out to those who meet Luroi is his incredible respect for those in power. It is a constant note that he always prefers to deal with those in command than those who will try to lead him through what he sees as beuraucratic Yak poop.
Werewolf, Shunkaha, Small (+1 I, -1 T)
Virtue: Loyalty. Luroi surrounds himslef with extremely loyal bodyguards Hadrian and Mentor the two who always travel with him and both are unwaveringly loyal.
Vice: Philosophy. Hadrian is prone to wasting time searching for the answer to some question or other.
History: Hadrian and Mentor are cousins. Born in the same year and grew up together as street urchins when their solo mother died. Learning to blend in with the croud from a young age Hadrian and Mentor both excell at stealthy approaches and quick getaways. They are also inconspicuous. Able to avoid drawing attention to themselves and then strike when they are needed. Both Hadrian and Mentor were turned by Luroi to protect and give companionship to the old wolf. They both revere the ancient Hungarian and they are forever searching for more ways to make him feel at home in the modern era.
Personality: Hadrian and Mentor are both tech savvy, and were tasked by Luroi to get an understanding of the finer points of modern technology, especially as time went on. Both are courteous but visous in battle and Hadrian especially is fond of the gory takedown.
Mentor Thekman (Pron: Tek-maan)
Werewolf, Shunkaha, Small (+1 I, -1 T)
Virtue: Loyalty. Luroi surrounds himslef with extremely loyal bodyguards Hadrian and Mentor the two who always travel with him and both are unwaveringly loyal.
Vice: Fastidious: Mentor is fond of cleanliness and avoids messy kills unlike his cousin who revels in them.
History: Hadrian and Mentor are cousins. Born in the same year and grew up together as street urchins when their solo mother died. Learning to blend in with the croud from a young age Hadrian and Mentor both excell at stealthy approaches and quick getaways. They are also inconspicuous. Able to avoid drawing attention to themselves and then strike when they are needed. Both Hadrian and Mentor were turned by Luroi to protect and give companionship to the old wolf. They both revere the ancient Hungarian and they are forever searching for more ways to make him feel at home in the modern era.
Personality: Hadrian and Mentor are both tech savvy, and were tasked by Luroi to get an understanding of the finer points of modern technology, especially as time went on. Both are courteous but visous in battle and Mentor is noted to be extremely swift
Tabatha Nearu (Pron: Ni-Ah-ru)
This old San Fransiscan beachwalker is a dilute werewolf who serves as Luroi's contact to the pack.
Player: The Glass Ninja
Name: Zino Del Doriano
Personality: A strict, zealous but honorouble man, Zino is strongwilled and shows strong leadership traits and a quality of character required in the hunting of the supernatural. His way of retaining his sanity is both through prayer...and love. He can be kind upon occasion, but it is rare that he will spare a supernatural...though he has.
-Vice: Bloody past - Zino is haunted by what he has done, always with the killing...the killing of children, the killing of women. Of course, they were vampires and werewolves, even a ghoul here or there. But it still got to him
-Vitrue: Honour bound - He is first a man, but a man must have honour to be a good man. He can be trusted to keep to his word, to protect the innocent...and the weak.
A recent history: Zino has spent his recent years travelling up and down the east coast of America. He has hunted vampire, werewolf and ghoul, slaying quite a tally. Though that was mostly due to luck and careful planning...many hunters that have collaberated with him have fallen along the way. He traveled with the love of his life, at least, by his admission. Larissa North, a hunter. She died long ago at the claws of a wolf, the beast tearing her apart.
A darker truth: Zino has recently attracted the attentions of a reporter by the name of Mari Valdez, though her name doesn't really indicate her origins. He has had to save the unwittng reporter from ravenous were-wolves and vicous vamps (her words, apperently) Several times. Her zine, the 'Black cabal' is sold widley and publishes obviously fake stories. Her truths are completley ignored.
Another darker truth lurks however. He has collaborated with the monsters that are sins against creation. With Vampires. He killed them afterwards, but he has still worked with them, they were simple low creatures any way. But it was an offence to his faith
A lighter way of looking at it: Zino has many friends, he is a strong beleiver in god, his only solace from the darkness of the world, and thus always carries a golden cross. He regularly prays and his main base of operations in his current area happens to be a church run by several friendly preists.
Zino is not allways happy, but he is determined to slay almost every last major vampire in the world. It is his duty. His duty...that he will fail in.
Beneath the hood:
long Brown hair, brown eyes, almost black. Pale skin and a heavily scarred face.
Equipment: Iron Longsword
Twin Colt 45. pistols
None, Reporter explained later.
Player: The Kaiser
Character: Valentin Rusmanov
Appearance: Tall. Normally wears a tailored suit. Businessman-look.
Backstory: Rumour has it that Valentin is the oldest Vampire in history. Whether this is true or not, he has lived for a long time, too long, and he’s too crazy to remember it all. He is a thrill seeker, a Vampire who is constantly looking for fun. His moral is, “If you’re immortal, you might as well live it up for an eternity”. He is ruthless, vain, and very dangerous, but he definitely knows how to have a good time.
Unsurprisingly, he is well known to all supernaturals, Werewolves, Vampires, and Hunters alike. However, recently he appears to have… “dropped off the map”. Noone has heard anything of him for decades, and the reason is unknown to all but him.
He ran away for these reasons, and departed to his own personal haven. A village, somewhere deep in the heart of Russia. A village, that is a haven for Vampires like him. Mortal humans live here however, completely unaware of the village’s darker residents. It is in this village that Valentin and his “friends” party daily, living it up as much as they can, swimming in all the delicacies immortal life has to offer.
But recently, something has stirred in that crazy mind of him… ideas… prospects…
And most importantly, a plan.
Equipment: Twin glocks. Silver rings. Golden amulet he always wears. A magical great sword called “The Ripper”.
Powers: Shadow Travel. Ability to summon and unsummon “The Ripper”. Duplicate (can make a few copies of himself, but that are easily disposed of by both himself, and his enemies). Puppeteering.
Virtue: Crazy, Valentin has lived for too long, and thus, somewhere along the line what went on in his mind became a little… haywire. He fears nothing, and pain is a pleasure of his.
Vice: Plagued. Valentins form is… unstable, if he overuses his power, his features can become heavily scarred, for a certain period of time.
Home: The small village of Recksen.
Other: Has a strong Russian accent.
Last edited by The Kaiser (22-08-12 15:51:15)
Lady Anastasia Vladimirovna Petrova
Born: 23 Feb 1795
Virtue: Very protective of those who serve her, especially her "daughters."
Vice: Prone to overconfidence and arrogance.
Note: Highly skilled at information gathering and planting false information.
Bio: (work in progress) Born into a Noble family over two-hundred years ago, Lady Petrova has seen many changes sweep across her homeland, countless rebellions and regime changes, she remembers all of it and even organized several, but it is the the burning of Moscow where she received her "gift" that sticks in her mind. The moment of her ascension.
Born with an analytical mind that the gift of vampirism only enhanced with its dark magics, Lady Petrova soon proved herself skilled at discovering secrets and planting information to further her aims, however she is not infallible, and still bears the burn scars that resulted from her first mistake as a reminder that, sometimes, simply knowing secrets is not enough.
Her Noble blood combined with that of Vampire royalty tends to drive Lady Petrova to over-confidence, a failing she tries to remind herself of by refusing to allow the burns on her body to heal, yet her nature can overcome her at the worst times and then she believes herself truly invincible.
Despite having the whole of the planet and eternity to explore it, Lady Petrova has retained a fondness for her homeland and has spent most of her "life" there, defending it with information and informants, laying the foundation for what would become the KGB, even serving as a uniformed member as way to pass the time.
Throughout her long life, she has never forgotten the secret war between her kin and the Werewolves, destroying the beasts is a need that boils inside her very blood and all of her efforts are geared towards this end, although some schemes may take decades to come to fruition, as a Vampire she has all the time in the world to await the victory of her kind.
Beatrix"Trixie" Petrova (Major)
The oldest of Lady Petrova's "Daughters", Trixie holds the position of Heir and has the honor of serving as her Mistress' second in command. Only her mother can sniff out a promising lead from the local rumor mill and verify it faster, skills that her mother values higher than simple fighting ability, which Trixie also has in spades.
Cassandra Petrova (Major)
The younger of the two "daughters" Cassandra is eager to earn her sire's favor and is constantly competing with Beatrix for the potion as Heir. While her sister may be older and better at information gathering, it is the younger that dominates their sparing matches and serves as her Mother's Chief enforcer, hoping that every life she takes will elevate her in her Mother's eyes.
Cindy (Minor, Contact)
A former American police detective frustrated by the regulations that got in the way of her job and often allowed her suspects to walk away Scott-free, Cindy fell afoul of Lady Petrova while investigating a criminal organization, the Vampire used her powers to enthrall the young policewoman and now she is little more than errand girl and data-shuffler, yet she feels the freedom from red-tape and the rush of killing her mistress's enemies is worth the occasion bouts of boredom that she would have suffered as a police officer anyway.
Britte was once a German martial arts champion, when she was attacked by a werewolf after a tournament, it was only her skills that saved her life. Badly scared and eager for revenge, Britte would have been ideal Hunter Material, but Lady Petrova found her first, and after curing her of the curse in her blood, promised the human immortality and revenge if she served her loyally. Snared as she was in the vampire's dark magic, and hungry for the power offered, Britte agreed, placing her unarmed combat skills and strength under the vampire's disposal.
Last edited by Lord Harrab (18-08-12 23:33:22)
Player; Internal Plague
Character: Evangeline Andris
Race and clan/archetype: Vampire (Ritter ohne den tod)
Backstory; Evangeline was born in now today Latvia during a decade before the fourth crusade. When the Teutonic order began their war on all things pagan, the noble house of Andris sided with the order by secretly giving them supplies. But to their dismay several young and bold knights wanted their glory on the battlefield and joined the Order. Eventually someone recognized their colors and spread the tale to the other lords. The lords furious at this betrayal sacked the Andris hall and burned all of the family alive, except Evangeline who was tom boyish and was mistaken for a serving girl with her tattered dress. Though she didn’t get without a punishment though, she was cruelly beaten for serving the Andris family.
She wallowed in the burn skeletal remains of her home until Ser Wynden came home at the dead of night. He was different, changed from mortal to monster. Seeing his lord’s daughter still alive he decided she would be useful and for ten years Evangeline ran errands for Wynden during the day and he trained her during the few hours she was awake at night. Finally after years of horror and cruelty, Wynden took Evangeline and turned her. Though he didn’t continue living long after. A group of hunters, ironically Teutonic knights, tracked the pair and Wynden was slain.
Afterwards Evangeline became a legend craving bloody acts of revenge for those who offered her their blood as payment. Though as years past and the world modernized her work has dried up and she was forced to stalk the streets for blood once again. Until the wars, many a widow were willing to give up their lives if the bastard that stole their lover’s life in the trenches was drained of blood. Yet only the target was killed, Evangeline showed mercy for those who happen by except those who intervene.
Now she is a hired assassin for any willing to pay her agent. She hasn’t found any true case of revenge for years and has slinked back down to random killings, though on rare occasion a hunter will stalk in demanding the life of another kindred, a case of true vengeance.
Character: Derrick Ross
Bio: A arms dealer that ran into Evangeline during one of her missions. He followed her and ask what she was. She would’ve killed him but he seemed entranced by the idea of a weaponized Vampire. Though he could never convince her to go to belligerent nations for jobs he had in all sense of the word became her agent for her jobs. Though revenge schemes always found her first or did she find them.
Vice: Lust (For power)
Character: David Westchire
Bio: David had been following Evangeline since the mid 90s. Being a ghoul he needed the bodies and she was quite willing to leave them a mess for the vulture. It wasn’t until 2002 he confronted her for a job to be her clean up crew after jobs. She didn’t like the idea of a dirty ghoul being always with her during a job but Derrick insisted on the perfect deal of a one man clean up crew.
Character- Syd Harlow
Race and clan/archetype- Werewolf/ Grubrah
Age- 170 years approximately
Physical Description- Tall, about 6'3, strongly built, thick arms, hard in body and unpleasant in gaze, scars across the torso, a few around the arms and legs, two along the right cheek, one along the bridge of the nose, unkempt mane of dark brown hair and rugged facial hair, grey eyes
Weapons- Two engraved Schofield Model 3 revolvers in a leather holster belt, a sawn off pump action shotgun, a large, curved, silver plated silver bowie knife
Backstory- Enter the American southwest, circa 1870, the wild west, The lawlessness, the wilderness, the supernatural.....Harlow grew up among the filth and scum of society, he became so averted to such beings that he felt compelled to combat them wherever he could find them. In doing so he became a Texas ranger and battled the criminal element for years on the frontier. His life was as normal as it could be for a lawman of those times but it was not destined to stay that way for long. Little did he know that one of the criminals he had so earnestly chased was an elusive hunter of the supernatural. He evaded Harlow for months and was finally lost to him after a long chase. This was not the end of the story, however, the hunter was also being chased by a pack of wolves and soon Harlow found himself in the middle of the battle between the two forces. Framed by the hunter, Harlow was beset by multiple wolves alone. When the smoke had cleared the only being left alive, though wounded and bloody, was Harlow. The victory was hollow, however, and to Harlow, worse than death. He was bitten and so cursed to be a monster for the rest of his life. Now, shunned by men and hunted by many, he travels alone, on the fringes of society, at first shunning his less than human form, a lost soul in a now larger than mortal life world. After years of hard living, he was chased across the entire continental US, and so, in a bid to escape his pursuers, he began to trek across Europe.
He found himself in Prague and stopped there for just a day or two to get his bearings, and that's when it all started. He was tracked down to his hotel room in a town outside of Prague by the servants of Natasha...the Lycan Queen who had tracked him with spies earlier in his time in Germany. He escaped, killing one wolf and wounding another...traveling through Prague's warehouse district, he did the one thing he was best at, he hid. It was on this night that he came across the most terrifying wolf he'd ever seen. Ironically enough, Harlow met Ryan O'Brian in a claw to claw fight on the warehouse floor. A fight that, admittedly, he lost, albeit however slightly. Harlow expected to die that night, but instead, The big wolf let him live, the two made a pact that night to help each other fight against the clutches of the Queen. Harlow took Ryan's pack, two she wolves, and hid out in the wooded area around the village of Hubluko Drevo, they stayed in a small cabin that night, waiting for Ryan to show up from whatever business he was conducting in the city. Harlow stood watch and in the morning, while walking in the woods, he noticed the village in an uproar. The villagers chased him back to the cabin, after a small chase and skirmish, the wolves were able to escape but found themselves on the doorstep of the Lycan Queen herself. The she wolves managed to escape while Harlow held off the guards, he was captured and interrogated by the Queen herself who gave him a choice, work for her and gain something he had not had in a century or more; a home. Although he saw the benefits of allying himself with the queen, he initially declined, some inner feeling of humanity causing him to keep true to his pact with Ryan. He left the Queen's mansion and later found Ryan's pack in the same warehouse that he had been in the night before. They had found two hunters who had turned wolf, one was Holly's sister; Vegas, the other was a man named Andy Bruss who Harlow found out later had some bad blood with Ryan. The big wolf eventually showed up with his alpha female, a she wolf named Star and their son Cass. It wasnt long until they were joined by another wolf, Dez who had originally been spying on them for Natasha, afterwards the warehouse was attacked by a team of the Queen's wolves who killed Lisa and Vegas making off with Ryan's son. In their frenzied rage, Harlow and the combined pack split up, Andy and Dez going one direction, the pack going in another and meeting up with other rebels, two throne loyalists named Musater and the "rightful" king Longar.
The two groups decided to band together for the time being, and that was until Ryan decided to take fate into his own hands and surrender himself to the Lycan Queen. Harlow tried to stop the big wolf but was unable to convince him, the rest of the wolves decided to find Andy and Dez, who had rendezvoused with the rest of the hunters at Prague's river docks. There was a battle involving a sect of insane hunters, religious zealots that nearly killed them all, they were defeated, although Dez and his father Carl were hurt badly. Harlow pleaded the wolves' case to the hunters who declined to help them despite their arguments. Harlow and the rest of the rebels retreated and it was then that Harlow began to question where his allegiances lie. Eventually, he decided that it was in his own best interest, and damn anyone else's, that he take Natasha' original offer of allegiance. But he knew that he could not go back to the queen empty handed after refusing her. He devised a plan and cleverly hid it from the loyalists, telling only Holly whom he knew would want to see Ryan again. And so the rebel wolves prepared a deceptively simple plan, prepared to go, and took their assets to surprise Natasha and her loyal army of wolves. It was then that Harlow struck, with the help of Natasha's own guard, he turned the tables on the rebels and made sure none of them escaped besides Dez himself. Harlow delivered Carl, a pureblood and a traitor to Natasha who promptly did away with him. His loyalty and allegiance proven, Harlow was given a place in Natasha's forces and has since taken to his position with gusto, finally embracing that wilder side of himself.
Other info- In the past few months he has met (forcibly so) another Lycan claiming to be his descendant.
Virtue- Tenacity- Harlow has a fiery spirit like no other, he may not be the biggest or strongest wolf to have ever lived but his drive is unbreakable. He has walked the line between life and death more times than most wolves could dream and he has come back from the precipice each time through sheer force of will. His difficulties in life have forced him to become shrewd and uncannily clever.
Vice- Selfishness- In the end, Harlow is only interested in what benefits himself. He has been known to betray others, to commit horribly immoral and some would consider evil acts for his own benefit. Though he has been known to stick his neck out for those close to him sometimes, there is a fine limit to his small amount of generosity.
Vehicle- An 80's model black Harley Rocker.
Location- Western United States
Special rule- Grubrah characters have the Rage Universal Special Rule while in Wolf form
Character- Alex Whitlow
Race and clan/archetype- Wolf/ Shunkaha
Age: 120 years approximately
Physical Description- Average height, 6'0, lanky, long legs and arms, a few scars on the torso, one along the outside of his right eye near the temple, black hair, grey eyes
Weapons- Sliver plated Kukri knife, Compound bow, two gunmetal Colt M1911A1 pistols
Backstory- (WIP) Alex was born near the turn of the 20th century and was abandoned as a newborn. He grew up never knowing who his parents were and was raised mainly in an orphanage. It was here he met his childhood friend, a sandy blond haired boy named Samuel Knox. When he came of age in his mid teens and was kicked out of the orphanage for being to old, at first, he had no idea what to do with himself. He wandered around the country a lot for nearly ten years, never knowing of the dark secret that he held within his very body. His restlessness getting the better of him, he convinced Sam, who had followed out of the orphanage, to join him on a tour of Europe. While there, they found the continent in the grip of war but decided having come this far, to go on their vacation anyway. A night of drinking with some French soldiers saw them both waking up on a boat to North Africa where they learned they had been shanghaied into the Foreign legion.
Feeling guilty about this turn of events, Alex promised his friend that he would look out for him no matter what happened. The two fought through the infamous Gallipoli campaign and then were transfered to the Somme where Sam was killed in an attack. Shellshocked and devestated with his friend's lifeless corpse in front of him, something within him snapped that day and that dark secret that had been unknowingly with him since birth was revealed; he became a fully realized wolf that foggy night.
Afterwards, he returned to the US and wandered more, isolating himself from civilization for fear of his curse. Eventually, he fell on hard times and collapsed somewhere in the American Midwest to die of exposure and half crazed starvation. But this was not the end for him. He was found by some benevolent native americans who had their own experiences with the supernatural. They taught him what it meant to be a werewolf and instilled in him a new will to live. Despite this, he has always had problems reconciling his nature as a beast. Rarely do any see him smile, his stern gaze underlies an inner turmoil that not even an immortal lifetime has been able to quell..
Other info- The past few years or so of Alex's life has been spent searching for someone of great importance to his family name, recently he has found the wolf he sought though he may later regret his efforts
Virtue- Reflexes- Alex is one of the fastest wolves alive. He is naturally quick, swift, balanced, and accurate. He may not throw the hardest punches or bring the most strength to the table but there are not many who can land a solid blow on him as his litheness allows him to easily pivot out of the way of danger and strike back before the enemy can make his next move.
Vice- Arrogance- Alex considers himself above the animalistic nature of other wolves to the point where he often secludes himself from others of his own kind.
Vehicle- A blue and white 1969 Ford Mustang
Location- Western United States
Character- Katherine Whitlow
Race and clan/archetype- Wolf/Mgral
Age- 150 years approximately
Physical Description- Average height, 5'11, strong but compact build, Caucasian, red, curly hair and blue eyes
Weapons- Silver butterfly knife, a mini uzi in a side holster
Backstory- Katherine grew up in a well off family living in the Midwest boom towns of America during the nineteenth century. She was the oldest of three daughters born to the Whitlow family, the sire of which was a wealthy businessman who often made deals with foreign dignitaries. Her life was generally uneventful until she became a young woman. One fateful day, an associate of her father's came to her door...it was on that day that her family, her mother and her siblings learned of her father's true profession. He was a hunter of the supernatural and he had been killed in the line of duty. Needless to say, this was a lot for Katherine to take, her eyes were opened to a world she hadn't known existed and she spent several years afterwards listlessly wandering the country, wondering what to do with herself. In the city of San Antonio, she met a man named Syd Harlow, who, wandering himself, swept her off her feet. The two were together for a year or more and it was after a night of passion that Harlow revealed a secret to her. He was a werewolf, the same beast that had killed her father those years ago. Internally she was shocked beyond belief but externally she tried not to show it. Sadly, she could not reconcile herself to stay with Harlow and left him soon afterwards. She had nothing and led a miserable existence for nearly another year. It was during this time that she found she was pregnant, but before she could figure out what to do with herself, a gruff wolf attacked her in the dead of night and wounded her. The wolf was unkind and sadistic, keeping Katherine with him for many months as his personal toy until he let his guard down and payed for it with his life at the end of her new claws. Katherine continued her new life the only way she knew how, alone, never happy, always surviving...
Virtue- Manipulation: Over Katherine's unnaturally long life she has learned how to get what she wants and needs and isn't afraid to use nearly everything she is able to her advantage.
Vice- Cruelty: Katherine isn't the kindest woman you'll meet, she's hard to warm up to and her hard life has taught her one thing: The only person looking out for you is yourself...
Location- Western United States
Race and clan/archetype: hunter
Physical Description: Size 5,7, no hair , green eyes, age 41,
Equipment: customised Glock 35, customised Beretta M9, customised FN P90, 2 grenades, magic knife, Silver Nitrate Bullets, UV bullet, explosives, magic amulet, gas mask, body armour.
Backstory: insane, mad, crazy, murder, words associated with the hunter named hale, a man fear just as much to his fellow hunters as to the creatures that he hunts. The reasons for this are the methods that he uses to kill his target, they are quite destructive and many die as a result.
Hale was born in 1978, a trouble up bring caused hale to have problem communicating with people as well as leading him to many dangerous hobby like explosives, guns and fast vehicle. His interest in military equipment led him to join the army. Although he prove troublesome his ability in gun and explores made him valuable to the army, as he could know the rite amount to use to destroy any structure that was a target. Although he had a hard time communicating with people, he made many comrades with in his unit. His life in the military ended when his unit storm a building that had become a battle ground for vampire and werewolf, hale unit was court in the fighting, everyone but hale was kill, wounded by a vampire, hale decided that he would not let any of the basters live, while the battle continue between the two monster hale creped away and started to plant explosive at the strong point of the building , then left and set the explodes off, the explosion levelled the building, killing every vampire and werewolf in side, hale himself was burnt in the explosion.
When he woke up he found himself in the company of a hunter named Nelson, he told him everything about the secret war that was being fought and how he had be sent to kill the vampire and werewolf in that building, but he found a destroyed street and him unconscious. Hale decided to join Nelson and the hunter in there war, with the army thinking that he had be killed in action, Hale was free to do what he wanted to do. He followed Nelson around, kill many creatures, but he and Nelson always argued about method that were used, Nelson preferred to avoid damage to the local places and be a stealthy , were Hale preferred to use any method to destroy his target witch meant that many people would die and much damage would be caused. Nelson was able to keep hale from using such methods, this all changed when they and a number of hunter were sent to destroy a werewolf base.
It was supposed to be simple mission, a pack of ten werewolves that had made an old village their base of operation, thirty hunters had been sent to deal with them. When hale and Nelson got there the hunter were about to rush in to deal with the werewolf, nelson suggest they should wait before they go in as they had no idea what would be in there, the lead hunter ignored him and they went in. What happen next would change hale life forever. They found no werewolf in the village and it looked like the information was false, before they could leave, they heard a howling, so load it was deafening, the village was surrounded by other fifty werewolves, this was a trap. The hunter fought a retreating battle to get out of the villages, Hale was separated from this comrade, but was able to fight his way back to this vehicles. Hale saw the fight and realised there was nothing they could do to destroy all these werewolves, that was until Nelson contacted him by the radio and told him that they were holding out in the main building, hale thought of a plan that could work, he told Nelson to hold on I lure as many werewolf as possible to them, he had an idea. He got in the a car and drove it down to the street were the building nelson was holding up in. The place was coved in werewolf, hale simply drove the vehicle down the street, jumping out in time to see it ram into the building. The explosions destroy every living thing that was near the building and like that silence had returned to the village.
After that incident hale decided that the hunters were all fool and soft, cut nearly all ties to the hunter orders. His thinking was if they had listen to Nelson none of them would had die and the hunter were not willing to use any method to destroy their enemy. Since them hale has work alone, his method kill many people but destroy his target, to him it does not matter the cost be it people, hunter as long as he kills his target it was worth the sacrifice of lives.
Recently the hunter networks have order that Hale be capture for all the death he has caused. This order is a surprise to many hunter as it has been ten year since Hale has gone rogue, the question is why now. Rumours have come to life that hale has acquired a number of ancient items of great power and this is the reason why the hunters are after him, but not just the hunter vampires as well and the zealot of the Six Fingered Hand. How hale has survived as long as he has is a testament to this will, but he know that his day are numbered unless he can find a way out of this situation.
Virtue- knows how to create and customises all sort of weapons, explosives and magic items that no one else can create.
Vice-anti-social, likely to kill his fellow hunter with his methods of killing vampires and werewolves. Suffers nightmares.
Location/resources: 3 secret, self-efficient bases.
Vehicle: motorcycles, truck.
Character: Elie Brownlee
Race and clan/archetype: hunter/ Close quarters
Equipment: family sword, 2 Colt M1911, custom Glock 17, age 28.
Backstory: Elie has been a hunter all her life, like her father before her. Born in a family of hunter Elie has learnt how to hunt all her life, what have shaped her into a powerful hunter. She joins the hunter and kills her first vampire at the age of nineteen. Her joy of her first kill did not last when she heard that her father had been killed in action. Although sad, she knew his was the life of a hunter. Elie has hunter for many year now slaying many vampires and werewolves, her most resent assignment has her tracking the rouge hunter Hale, supposedly she volunteer for the assignment, why she volunteered is unknown, some say it personal, some say that it was Hale that killed her father. If it is person Elie does not say she just carry’s on with the mission that she was ordered to do.
Virtue- Elie is loyal to her fellow hunter, she also is quiet kind to people she feels are her comrades or friends.
Vice-Elie can easily get annoy with people and does not like being mocked.
Race and clan/archetype: hunter/mage
Physical Description: unknown age (looks 27),
Equipment: hand book of spells, Heckler & Koch VP70, dagger of wrath.
Backstory: Elie partner, a master of magic. Vincent is mystery in the Network as few people know about him and those few who do, hardy know anything about him history. Another strange rumour the hunter say is that Vincent does not age, hunter in there eighties that have seen him and say that he still look the same , most people just ignore this a nonsenses, were others say he has find a way to stay young by magic, what has since made him a target of the Six Fingered Hand. Vincent mostly spends his time his research into magic and the ancient past of the world. All this knowledge makes him expert of all thing magic, ancient history and supernatural. Recently though he has started to hunt alongside the hunter Elie and has proven to be a powerful mage. Vincent has done his mainly because he wishes to find out what item of power Hale has and why the Network, the vampires and the Six Fingered Hand want him captured. Vincent hope that all these question will be answered soon, so that main claim the items for himself.
Virtue- Vincent knows lot about ancient individual creatures be they vampires or werewolves, which can be used to fight them. He also knows a lot about magic that is used by vampires and knows how to counter it.
Vice-Vincent is very secretive about himself and what he does. Willing to sacrifice, deceive and kill people for his work.
Last edited by t1o5m (19-08-12 09:26:09)
Vampire type: Dhampyre
Virtue: Trust- Becs finds it easy to trust people and trusts they can get the job done
Vice: Impatient- Becca prefers to get something over and done quickly and gets especially annoyed when things don't go her way
Bio: Rebecca also known as becs, becca, becky to her friends along with various other names used behind her back. She's been a hunter since 21. After the insane events in empire city witnessing the unnatural, wolves, vampires that she had previously thought only to be a myth. She was eventually found by hunters the day after the full moon standing over a paralyzed vampire a broken peice of wood impaled in its chest. She was taken in and trained by the group as a hunter.
She went on several missions with the group set by the network within the ruins of Empire City and later outside it. It didn't last long however as with every encounter the group was wittled down as the inevitable happened the heavy price that awaits practicaly every hunter catching up to them, despite their preperation and training they couldn't hold it back.
It eventually caught up with Rebecca. When the group was caught unprepared attacking a vampires lair, overpowered by the resistance they faced. They were all killed apart from Rebecca who was knocked unconsicous as the attack started. She would of been dead to if she hadn't recieved a message from the network. This gave the vampire an idea, taking Rebecca prisoner it forced her to down a large amount of its own blood.
They let her go as the final changes took place the blood taking her over as she turned into a dhampyre filled only with the need to feed to quence the thirst that she felt. It didn't matter what blood she had as long as she got some. She found herself reduced to become the thing that she hated, leeching off the weak. Until a hunter intervened forcing her back from her prey, she faced death for the second time that day. But fate smiled (or frowned) on her as her new sires still wished to protect their new prize. Another dhampyre intervened pulling her away from the hunter.
As the larvae stage wore off and the realiztion of what she had done, what she had become hit. She became open to her saviour and she eventually believed in what he was saying. He told her of what there sires wanted to do. Him being assigned to protect her while she was to take her hunter status to infiltrate the hunter network, helping protect her masters interest while pointing the hunters in the direction of her masters enemies. Threatened with what awaited her if she refused, she had no choice to accept. Her saviour staying with her ensuring that she upholds her part of the deal
Vampire type: Dhampyre
Bio: Seeing being a dhampyre as superior to that of a vampire and human. Robert is upmost loyal to his master and embraces being a dhampyre to its fullest ad fails to see why others such as Rebecca wouldn't.
Robert is the "middle man" of sorts. Ensuring that the information Rebecca needs gets to her and that she carrys out this objective. He also ensures that the correct information gets sent back to their master. He is also responsible for ensuring that Rebecca constantly remains in her place and does something that would damage her masters motives.
Apearance: Slim figure, dark tanned skin, and short black hair.
Vice: Addiction (Smoking)
Bio: Sarah is the only other survivor of the hunter group that Rebecca was originally part of. Due to the fact that she wasn't present at the time of the attack. Her skills lying in the medical field rather than in combat. She is currentley unaware that Rebecca or Robert are dhampyres.
Last edited by Space Marine (19-08-12 19:59:46)
Player Name: SilverMK2
Character Name: Amaunet Shoshan
Virtue: Femme fatale - a perfect beauty with perfect poise and charm. Amaunet is able to charm her way into any man's heart. Often literally...
Vice: Driven to kill - Even after 3000 years her desire to kill has not been satisfied. Amaunet has little interest in anything other than the next kill. It takes a lot to distract her from a target once it has been selected. While she can and does take time to stalk her prey, it is rare indeed for her to abandon a target entirely and if someone or something gets to it first, her rage is apoplectic as her attention switches to those who took her prize from her.
Backstory: Amaunet was created to be the perfect concubine for the then 89 year old Ramesses II in 1214 BC. Formed from the most desirable parts of the most beautiful girls in upper and lower Egypt she was painstakingly stitched together and animated by the best craftsmen and magi in the known world. However, while the flesh was perfect, the spirit animating the body was not; the buried resentment and pain of the murdered women who went into making her (despite the honour of giving their lives for the pleasure of the great Ramesses II) drove Amaunet to kill her patron on the very night he was to take her as his wife, when he was into his 90th year. His advisors found his still living body carefully mutilated and strung around the pharaoh's bed chamber - his sanity having long since fled during the night, as had Amaunet.
Through the years Amaunet has been driven to kill hundreds, if not thousands of men; targeting for preference priests, magi, mages and men who harm women. Often she uses her beauty to disarm and lure them to their death, often extending their torture for hours before leaving them to expire bathed in their own blood. Her victims are often dismembered, perhaps to reflect her own creation in their death.
Allied to no side, Amaunet occasionally has contact with members of many factions, either those trying to stop her, or those providing information on potential victims. Amaunet conforms to no pressures, acting out of her own innate need to kill, sometimes simply ignoring those she interacts with, other times attempting to kill them. Many of the elder powers have learned to leave her to her own devices, keeping track of her whenever she appears in their sphere of influence and surreptitiously moving any potential targets into or out of her way...
Appearance: Amaunet was designed to be perfection, albeit to a long dead people. She is a petite woman with jet black hair, brown eyes and smooth limbs. Her skin is a golden brown. The ragged stitches and mismatched limbs which mark out others of her kind are not in evidence. Only the closest of inspections would show the delicate traces of stitching on her flesh.
Equipment: Amaunet is proficient in many ancient forms of combat and although always on the move from target to target does usually carry with her an assortment of blades and staffs, many of which also form a part of her seductive power - razor fans and ribbons, poisoned perfumes, oils and powders. Along side weapons, she carries many needles and different threads for use on her victims.
She also makes extensive use of paints and makeups to enhance and alter her appearance. Some agencies which keep track of such things know her as the Painted Seamstress for the eye-witness accounts of her often elaborately painted skin, and the way she mutilates and remakes the bodies of those she hunts.
One item she always carries is the same razor sharp sacrificial knife that ended her many previous lives, worn in a concealed sheath.
Character:- Ryan O’Brian
Race/affiliation:- Alpha Werewolf (Grubah)
Physical Description:- 6’8”, Irish-American, Amber eyes, Short coarse blonde hair, Heavily built, broken nose with a scar line across the bridge, missing his ring finger on his right hand, and his little finger on his left. Across his right shoulder and down his arm he has a tattoo sleeve depicting various images, notably including the names 'Star, Cass, Lisa and Sean.' The rest of his body is covered with a network of scars, some fresh, some old belying the amount of violence he's been involved in in his relatively short lifespan. When a Werewolf, he stands at close to eight foot, his body muscle bound, and covered in thick shaggy fur, dark brown in coloration but fading to a dirty blonde around his neck and down the nape of his back. Additionally on his finger tips there are heavy calluses from where his claws tear out and re-enter. Scars are still present on his body, as is the missing fingers.
Equipment/clothes:- Wearing jeans, a T-shirt and a well used and battered leather jacket. He wears a pair of cowboy boots He has on his person a pack of cigarettes, he’s a chain smoker. Finally, he wears a necklace threaded with more than a hundred broken teeth taken from various victims, human, vampire and wolf. A memento of his new, more savage side. No weapons apart from claws and teeth.
Backstory:- Ryan is in his mid twenties, and has been MIA for several months since leaving Natasha, and his sons side on an important mission for the pack. He reacquainted himself with Holly, and had managed to convince her to help him. However, things have gone awry, and now Ryan is in trouble...
Other info:- Ryan is looking for any way to get word back to his son, and Natasha. Easier said than done.
Special rule: Rage, ‘To me!’, ‘That one looks good’, ‘I got into a fight once, and it didn’t end well… for him’
Vice: Wrath – Ryan is unique; he can become nigh on unkillable, a frenzied whirlwind of claws, fur and teeth. None, not the Opriknikki, not the Hunters Juggernaughts, or even a full blown armoured truck (BM 2 bitches!) will slow him down. However, upon entering his rage, he is uncontrollable, his wrath is bestowed upon friend and foe alike, and none can tame his fiery spirit, apart from Holly.
Virtue: Temperance – On the flipside, when Ryan is not a raging animal, he is in complete control of himself, known for his calm demeanour, and his control over animalistic excess that is regularly expressed by his kin.
Player: Troll Pie
Character Name: Michael McCloskey
Type: Hunter- Soldier
Appearance: Tall and deceptively thin, with mid-length sandy hair and hawk-like features which seem to constantly display utter contempt for their surroundings. Rarely parts with a black leather jacket and red T-shirt above a pair of dark jeans, complete with a brown fedora hat.
Personality: With a mouth as foul as it is loud and a haughtiness usually restricted to especially aristocratic royalty, one may be forgiven for thinking Irishman Michael "Mike" McCloskey is nothing more than an arrogant upstart who believes he rules the world. He's that and more. At his best he's jaunty and bright, rarely touched by sadness. At his worst he's short tempered and arrogant beyond belief, viewing even his friends as servants and nothing more. His only constant characteristics are his resourcefulness and cunning, but you'd be damned to figure out to what end he'll use them.
Equipment: Smith & Wesson model 500; "my shankin' knife"; various explosives; other bits & bobs such as screws and spanners.
Backstory: Michael doesn't like to speak of his past, and with good reason. Perhaps if people knew of his humble beginnings as a destitute child to an impoverished Irish immigrant family they would see him as too human, too normal. Maybe he fears he would be lowered to their level. Regardless, as it happened, he was born in Northern Ireland and was taken to the US at the age of five by his parents, both firm supporters of the IRA (though they were never involved themselves).
His family had never been particularly wealthy, and after they moved to the US they fell apart entirely. His father got in to a fight and lost his job. They fell in to debt. His dad started drinking. This made him angry, so he started hitting his mother. This made her angry, so she started hitting him. There were fights. Eventually they grew sick of each other and called for a divorce. And, naturally, during all the chaos, little Michael was forgotten. Neglected, even. And when they finally split they barely acknowledged his existence.
So the eight-year-old Michael ran away, hoping to find a better life elsewhere. With him he took only the clothes on his back and some old tapes- instructional videos, long unused, from his father's days when he hoped to fight with the IRA. He didn't know what prompted him to take them. They were incriminating. But somehow, he knew they would come in handy one day.
For years he roamed the streets, stealing from the unsuspecting public during the day and sleeping where he could in the evenings. This was when he chanced upon the Hunters. A small child roaming the streets attracts all sorts of dangers, not least of which is creatures of the night. The young Michael had caught the attention of a lone Vampire, searching for food. By chance a squad of Hunter troops also happened to be tracking the same beast, and when the three parties finally crossed paths his life was changed forever. He believed he would die there, caught in a back-alley with the creature closing in for the kill- and so he would never forget the look on its face when three rifles rang out from the darkness. Three sharp crack!s and its unlife was ended forever. And there, engraved in its eyes as it pitched forwards on to the asphalt, was a look of sheer terror that only imminent death can evoke. It was then that Michael McCloskey realised that this was what he wanted to do all his life. To be something that could greet Vampires, monsters of legend, things of nightmares- and make them fear him. Make them terrified.
And so it was then that Michael McCloskey, a destitute, unstable child of eleven armed with just a rusted knife and his own cunning, decided that he would not only rule the world one day- he would rule the night as well.
Virtue: Undaunted. Michael is able to take almost anything in stride, rarely dwelling over tragedy or strife and able to adapt to the most horrific of circumstances. This is especially so when he has something in store for those responsible.
Vice: Avarice. Michael is driven by a constant lust for more. Money, women, acquaintances, and most of all, reputation. He wants to be able to demand respect from those he meets, or make them pay the cost for slighting him. This doesn't mean he's spoilt- indeed, he often seems content with even the worst conditions- but the desire is always there.
Last edited by Troll Pie (23-08-12 14:54:57)
Character: William Lane
Faction: Black Sun Cloister
Equipment: Relic Weapon (Blessed Iron Longsword VS Faeries)
Backstory: In 1793, William Lane was a loving husband and proud father of two, and lived in relative peace in his cabin in Michigan, making an honest living as a printer. It was then when his two eight year-old children (Paul and Elizabeth) began to share the same imaginary friend. They called him the Smiling Man, and a jovial fellow he was indeed, if what they said be true. He dressed in fine, bizarre clothing, with a foppish hat and elegant gloves. He always wore a grin upon his visage. A visage that was marred by some wound. He had no nose, only a gory vertical slash. It was this detail that struck William as strange, and his concern grew as he heard his children whispering to someone in the dark. One night, William watched with alarm as his children left the house and began to wander into the forest, holding hands with what could only be the Smiling Man. William dashed downstairs, shouting for them to stop, but his children were deaf to his pleas, and they and the Smiling Man began to vanish. Before they fled from sight completely, William snatched at the Smiling Man's coat, and found that he too was disappearing.
Awakening to find himself on a mossy island in a ghostly forest, with the moon ever present above him, William wandered through the wood for weeks, never growing hungry nor tired as he pressed on. On the fourth week, he was greeted with the howling of wolves and the thunder of great wheels. Crashing forth from the forest came an enormous golden chariot pulled by colossal wolves. It's rider was no less strange, a giant tattooed in blue whorls and knots, his belt bearing trophies from monsters William had only heard of in stories. In his hand he bore a mighty spear, ever dripping with blood. But his head, that was what caught William's attention. Instead of the head of a man, he bore the head of a skeletal stag, a painted skull whose eyes burned with pale blue light. The chariot stopped, the wolves grinding to a halt as the rider examined William. Stepping from his chariot, the mighty figure demanded to know why a mortal was in his grove. William explained himself as best he could, told the giant of his quest, of the Smiling Man.
Then the giant did a curious thing. Walking back to his chariot, he pulled forth a mighty iron sword, carven with runes in a lost tongue. He handed the dark blade to William, and as e touched the green hilt, the sword shrank down to a manageable size. The giant told him that the weapon was named Cadbolg, and that it would help him kill the Smiling Man and reclaim his children. However, if he was to accept the sword, he must agree to perform a service for him whenever he was asked. William agreed, and suddenly, the giant impaled him through the chest with his great spear, the yew shaft easily punching through his back.
Then, William awoke where he had first touched the Smiling Man, but he did not recognize it. There was no cabin anymore, nor any forest, simply rows upon rows of square houses. He soon realized three things: Time had passed whilst he was in the giant's grove, far too much. Cadbolg was strapped to his side within a leather sheathe, and he bore no wound in his chest.
For weeks, he wandered, unsure and afraid of this strange new world. Then, he was taken in by a librarian who found him sleeping outside the library, Cadbolg clutched protectively in his hands. The kindly old man was named Terrance Courtney, and he was more than he appeared. He could tell that William was touched by the Faerie, and when he awoke, the old sorcerer explained to William what he could, and even taught him some magick as he remained with him. When he thought he was ready, Courtney inducted William into his magickal society, the Black Sun Cloister. It was here, in the basement of the Plymouth Public Library, that William learned how to use his magick to take up the Hunt, to drive away the darkness with spell and sword. He learned of the Shadow War, of the timeless conflict between lupine and leeches, of how Cain had returned, of how the darkness now ruled. After staying with the Cloister for eight years, William has now left the confines of the library, and now once again searches for any clue that will lead him into the Faerie Realm, and to the Smiling Man.
Other Info: William's mind is beset by almost constant nightmares, each night, he dreams of the Smiling Man leading his children off into the forest. He waits for the night when he will dream of the giant, and the giant will ask of him a favor. Upon his back, William bears the brand of a stag's skull.
Character: Jaime Summers
Faction: Black Sun Cloister
Equipment: Heavy pistol, bowie knife
Backstory: Once upon a time, little miss Summers was a slave to a cavorting, giggling man in fine clothes and a lavender bird mask. The man lived in the Crooked House on the hill, and it was there were he kept her, beneath the floorboards as a pet and plaything. There was nothing Jaime wanted more than to escape from that wretched place, but the man's blood bound her to him and that horrible house. His name was Oliver Lane, and he was the Scourge of the Crimson Court, a diabolical blood drinker who often strangled ghouls in the banquet hall for a bit of a laugh. He was cruelty incarnate, and he made her beg for her blood, the blood she both loved and hated in equal measure.
Then, one day, the House came under attack, an Oliver and his master were slain in the fighting. Jaime escaped that night, stabbing a ghoul to death with a broken sharp of bone she found in the Murder Room. Once she was fled into the night, and once the Crooked House was out of sight, she wandered the woods for days, growing neither hungry nor tired. But thirst, she had thirst aplenty. Without her vampiric master, Jaime was without the blood her body needed. She slipped into withdrawal, and she spent the nights screaming to the trees around her, screaming for her torment to end.
Then, after two weeks of wandering and agony, she came across a murky black pool in a forest clearing. The night was unbroken, even the moon too shy to show her pale face, and Jaime stumbled ahead, unaware of the thing that lurked within the water. The clouds parted briefly, and she gave a start as the black water stirred, and a massive creature hauled itself from the waters.
It was huge, easily eight feet tall, with no flesh to speak off. A massive man-like skeleton dripping with not water, but blood, it's bones slick with putrid Vitae. It's skeletal arms dragged against the earth, it's huge talons carving gulches in the dirt as it emerged. Atop it's neck, where the man-skull should sit, sat instead the skeletal remains of an equine's head. Set into the sockets of the skull were two pale blue eyes, eyes that seemed to be weeping blood. A long, maggot-white tongue constantly flicked about it's face, lapping up it's own oozing blood.
It knelt down, seeming to leer at her with it's horse skull as it extended a bony claw.
"Hello," it said, in a raspy, gurgling voice, "Who might you be? Don't you know it's dangerous to stray near the Marl Pit at night?"
Afraid and uncertain, she managed a nod and told the creature her name.
"Oh, ho? I thought I smelled thin blood. Diluted, and doomed to die in agony without her master. Poor little thing, all alone, without the red she needs. Pity, she's pretty, too. Aye, die she will and die she must, that is, unless Tommy steps in."
She asked it what it meant, and it chuckled out a gurgling laugh.
"Just take Tommy's hand, don't be shy. He can make the pain go far, far away. Protect her, Tommy will, keep her safe, aye. Safe from the manleeches and the skin-changers. All she has to do is take his hand, and it'll all go away. But, Tommy must tell her something else, yes, the Old Laws say so very clearly, they do. If she takes my hand, she must do me a favor, yes, a simple little thing, to be called upon whenever I want something done. Now, don't be shy..."
She hesitated, afraid and unsure, but the pain was far too much, and despite herself, she found her fingers settling into the bony palm of the monster. As she did so, Jaime felt the pain melt away, her servitude to Oliver seeming almost like a fleeting nightmare.
"Good, good! She belongs to Tommy, and Tommy belongs to her! Have no fear, little miss, Tommy will be back to collect!"
With that, the monster slipped back into the pool, giving her a cheery wave as it sank beneath the waters.
After a week in the woods, Jaime found herself at a nearby town, where she was able to sell off a few of the things she had stolen from the Crooked House during her escape. The money paid for a flight home to the US, where she met up with the Black Sun Cloister, who taught her how to fight the good fight against the supernatural.
Other Info: Jaime has an equine skull, whose eyes weep blood, branded between her shoulder-blades.
Vice: Sloth (Despair)
Character: Christopher Wallender
Faction: Black Sun Cloister
Equipment: Hatchet, large knife, pistol
Backstory: Christopher had never like the looks of Mr. Nestor, his next door neighbor. There was something about the man that made his skin crawl, the way he smiled, the way he seemed to examine you during conversation, as if he was judging your worth. Even stranger were Nestor's friends, well-dressed fops in clothing from another age who visited his mansion during the new moon. Then people started disappearing, a prostitute here, a hobo there, but Christopher noticed. It didn't take him long to notice that these people vanished just before the new moon.
One night, Christopher told his wife he was going for a walk, and carefully slipped his hatchet and carving knife into his jacket as he hurried out the door. The moon was absent from the sky, and as Christopher hid in the bushes near the Nestor house, he watched a dozen or so figures dressed as if for a masquerade ball enter the mansion. His suspicion aroused, he dared a look through the window, and watched as the unmasked Nestor carved a slice of quivering meat from the prepared corpse of a child. The banquet began in earnest, all pretenses of civility gone as the guests dove for the corpse, shoving one another out of the way for a chance at the 'veal'.
Unable to tear his eyes away from the horrible scene, Christopher watched in terror as one of the bloodied cannibals looked up at him from the table, ragged bits of flesh hanging from it's teeth. It rose from the table, it's focus centered on the horrified Christopher. It left his sight, only to reappear as the Nestor door opened, and the monster stood on the step, staring at him with pale eyes. It gave a howl as it leapt at him, gnashing it's teeth from below the dog mask. Pulling out his hatchet, Christopher fell to the ground as it collided with him, knocking the axe from his hand. A brawl ensued, and Christopher managed to pull out his knife, which he promptly jammed through the creature's neck. Blood fountained onto the prone man, and Christopher shoved the thing off of him, the thing which still gnashed and moaned.
Moving like an automaton, Christopher numbly picked up his fallen hatchet, his hands wrapping around the hickory shaft. He knew what he had to do. Bringing the hatchet down in an overhead swing, he hacked the head from the monster over the course of several swings. Sinking to the grass, he mechanically pulled the knife from the monster's neck, wiping the blood on the blade off on the corpse's coverlet. His gaze wandered back to the house, where the festival of meat raged on. Then a second figure caught his eye.
A willowy man wearing a tailed suit-coat with matching shoes crouched atop the fire hydrant, a leather mask covering his face, the stitches crude and visible, a black hat sitting upon his head. His fingers ended in metal talons that extended from the flesh, the area where the meat and metal connected puckered and raw. Thinking himself in danger, Christopher crouched low, prepared to fight for his life.
The man spoke in a lilting, tittering voice that hid a deep cruelty.
"See that house? Full of horrors, isn't it? Nasty place, that. Filled with nasty folk. You won't get them all. You barely killed one as it is, and there are twelve more inside. The police will come too late, they know this game, they'll scatter and never be seen again. There is a way, however, to rid the world of them once and for all, you know. Come, let me touch touch you..."
Christopher backed away, his mind screaming at him to escape, but the odd man had offered to help. He was right, there was no way Christopher could take the cannibals all at once. He asked the man what exactly he was proposing.
"A bargain. I give you the skills you need to clean out the house, and you let me touch you, cut you a bit, take some of your blood. No fuss, just a touch. Think about it, think about how many more will die if you don't act now. Think of your lady at home. Now think of her naked on the table. Come now, Christopher, do the right thing."
Suddenly, Christopher found himself close to the man, letting him carve a bloody symbol between his shoulder blades. He didn't feel a thing.
Suddenly, the man was gone, and Christopher found himself opening the door to the Nestor house, his hatchet and knife in hand, a war cry on his lips. A ghoul lunged at him, mouth open and teeth bared. With hardly a thought, Christopher took off the top of the thing's head, cutting it from the lower jaw with his hatchet. Another Charged, silver dining fork in hand. Ducking low, Christopher rammed his knife up through the monster's mouth. Another and another and another, and Christopher killed every single one, even old Nestor himself.
He stumbled home to his wife, dripping with gore and exhausted, his horrified wife cleaning him off in the tub as he told his tale. Rightly fearing that either her husband was mad or had made a deal with the devil, she left the following morning. For old time's sake, she left the crime unreported, and Christopher found himself alone.
The man came to him the next night, claiming that he was owed a favor to be named at some time in the future, then vanished.
With nothing left, Christopher sold his house and found himself wandering the streets, the hatchet and knife ever concealed within his coat. In his wanderings, he met up with the Black Sun Cloister, an organization of monster hunters who had heard of his work at the Nestor house, and wanted to recruit him. Desperate for a sense of belonging and a purpose, Christopher joined immediately.
Other Info: Christopher has an image of a dripping knife cut between his shoulder blades.
Hunter Cell: The Hedge Compact
Parent Faction: Black Sun Cloister
Members: William Lane, Jaime Summers, Christopher Wallender, Emily Hashaw
Description: Each and every member of the Hedge Compact is bound to a Fae entity, a spiritual patron who has granted them the means to carry out their mission and protects them from outside supernatural influence. With every member indebted to a Fae, the Hedge Compact can expect incredible payoffs with terrible, terrible costs down the road. The Fae do not lend their power cheaply, and the Hedge Compact can expect a terrible day when their patrons come calling to collect.
Vampires: The Compact recognizes that vampires are a direct threat to Humanity, and do all they can to combat their insidious schemes.
Werewolves: For the most part, Lupines are hunters of men, and this is a practice the Compact cannot abide. As such, they hunt maneaters with ferocious resolve, killing any they run to ground. The Compact enjoys, however, good relations with the Nrajah pack, who distance themselves from both Humanity and other Lupines. It is not unheard of for the two groups to rally together against a greater threat.
Ghouls: Filthy, deplorable monsters. Negotiation is pointless, kill if you can.
Fae: Liars and deal-makers, patrons and villains. Never trust a Faerie, doubt all they say. Sure, we're indebted to them, but no one ever said making those deals was a good idea.
Jaime: The cell may make an extra attack against the supernatural distracted by the Siren's Decoy ability.
Christopher: The cell gains +1 Initiative against foes that took Wounds from the Dervish's Dance of Death ability.
William: The cell gains +1 to armor saves against supernaturals, as the Mystic's knowledge allows them to better anticipate the actions of their foes.
Last edited by Mordoskul (22-08-12 04:14:45)
Character Name: Roland Fox
Type: Ghoul, Dog of War
Age: ~ 87
Personality: Roland is a simple an efficient man. It doesn’t bother holding long arguments or useless politics. He seems like a cold passionless man but he will pursue any action or conflict he can.
Equipment: He wears nice cloth most of the time but will always have a Kevlar vest hidden under it and always has a Glock or Desert Eagle.
Backstory: Roland grew up in Chicago for most of his life in the 30’s. Soon World War 2 came to the Americans and he was off to war. He first fought in the Pacific and soon was sent to the European front. He was sent in with a paratrooper division when their plane was shot down and they were divided from the rest of the army. They were last in the heart of France with no clue where they were. After 5 days with no food try spotted a German patrol. They ambushed it and stole their truck, another few days pasted with no food and the Germans had few rations on them so Roland and his unit started eating jerky made from German flesh to keep them going and they soon made their way back to the Allie forces. After that Roland became a strong and brutal soldier addicted to the flesh of his enemies.
After the war Roland saw no way for him to go back to his old life, on his return home he met up with a group of soldiers who were still thirsty for war. Soon they created a mercenary band the went around the world fighting small brutal conflicts. Roland shared his dark knowledge with the rest of the men, most of the men left the band but for men that remained turned into the brutal and twisted mercenary band lead by Roland.
Over the Years the band slowly fell apart as men started to join rival factions just for the privilege of fighting their own and proving who was the best. Soon the band was completely dissolved in the 90’s when Roland killed the last member of the band. Now for the past few years Roland has been a gun for hire for gangs and warlords to keep up his sick habit.
Virtue: Leader – Roland stands tall leading people, takes the blame for others and is willing to take massive amounts of responsibility.
Vice: Glory – Roland is victim to showing off on the battle field. Going for the most dangerous and over the top situations to fight in.
Character Name: Molly
Type: Ghoul, Eaters of Dust
Age: ~ 27
Personality: Molly shows herself off as inquisitive and smart. She is also prone to over indulgence and can seem very unstable.
Equipment: Molly wears dresses and other nice clothing. She always travels light with a ritual dagger and a pistol.
Backstory: Molly grew up in a rural Mexican village. She lived a mundane life there so she ran off to another life at the age of 13. She left poor and had nothing to her name, she soon became a prostitute at the age of 15. Things were difficult and she feared that every day was going to be her last. Around the age of 17 she was kidnapped by a gang who brought her to a secluded place. They tortured her, performed sick rituals and tattooed her body and face. After weeks of sick torture they made her take part in cannibalistic rituals. This cult of men felt the flesh would bring them power and strength but for them it did nothing but it unlocked something in Molly. She erupted into a rage and killed the cult with her new dark powers, she would infiltrate them and slowly have them turn against each other in a giant bloodbath. From there on she wondered the land with a sick urge to devourer flesh. She hunted down other death cults and stole their knowledge to unlock the power of flesh. After years of this she ran into Roland Fox who hired to hunt down some gangs in Mexico. He saw what she was and offered her aid in learning more about the ways of the flesh.
Virtue: Safe – Molly will do her best to avoid stupid actions and poorly thought out plans
Vice: Traumatized – She is very careful and is very sensitive about her personal space. She is very prone to break downs.
Last edited by Berserksteve (21-08-12 19:55:36)
Character: Jiro Kusuri, Age 23
Equipment: Heavy Pistol, Small SMG, Backpack, small box of wonders
Backstory: After years of Drug dealing around the cities of California, Jiro Kusuri dealt that the wrong corner. Jiro at the time was 16, he was an independent pot dealer in Cali trying to make a living, when he was mugged by a bunch of unknown goons. What Jiro didn't know is that the goons were actually part of the biggest drug ring in the west coast, the Yakubutsu. The ring leader was there the day Jiro was mugged, and he was there to convert him to his business, and ever since Jiro was apart of the Yakubutsu. He dealt for years on end the ring's drug of choice, Opium, and was the ringleader's favourite person. The Ringleader considered Jiro his son, and Jiro was ok with the treatment. One day, when Jiro was the age of 20, the ringleader bit him, only because the Ringleader was being hunted, and Jiro was the recent heir of the ring. the Ringleader was killed the same day, and Jiro took hold the companies financies, assets, and the ringleader's estate. From that point on Jiro owned on the biggest and best drug businesses in the world, big enough to have the Yakuza and several other cartels and gangs as allies. Jiro still spent his time dealing, and embracing the life of the wealthy. He later started to grow his the ring outwards to other areas, with the last one being Nu-Darby, which was burnt to the ground, which no one is quite sure what actually caused the burning of Nu-Darby. Suffice to say, Jiro is still spreading the word of the Yakubutsu, and is continuing to spread it to the corners of the earth! Yakubutsu is Honor! Yakubutsu is family! Yakubutsu is life!
Other Info: Jiro has checked out a Hotel Suite at the nearest and most expensive hotel, where he has 3 suitcases, one that has weapons, one that has food and drugs, and the third which has his clothes and paper money. Jiro also has contacts with the local gangs and black markets
Last edited by Mytos (21-08-12 19:30:51)
Faction: The King's Men
Equipment: Pistol, knife, duffle bag full of common household objects that can be quickly made into explosives and other trinkets like grenades and such
Backstory: When the King had taken power and the King's Men were basically running things in Vegas there was an assasination attempt on the King by one of his casino dealers to try and take power. The King had begun to grown paranoid that everyone was out to take what was his, only exluding his best friend Carter or "Knight". It was then that the King began to fear his own mortality and needed to know that the men around him would be unshakably loyal to him. He sought out ten year old children from different places, the only thing they all seemed to share is that their lives were miserable. He had given them the option to make a new life, he had told them how to fake their deaths and if they pulled it off, they could have a new start. Ten children had succeeded and had become what would affectivly be the King's "children" they were known as the ten faces, Joker was one of the ten. Carter was trusted to teach and train the kids in everything they would need to know for when they got their new identitys and went back out into the world this included endless studying, rough physical excercise everyday and gruelling test that they would be forced to accomplish. In the end, they were all molded into the "vision" the King had developed for each of them. Some got different levels of expertise to accomplish the different tasks set in mind for them.
When the Empire incident happened it destroyed a good many buisness ventures the King was setting up there and he was determined to find out exactly what happened. In his research he found reports of sightings and rumours of the super natural flooding the city before its vauge demise. He searched and searched and eventually found out about the Network. A group that he ended up bribing for information, when he learned of all of the things that happened he looked over the jewel of his that was Vegas and feared for a day the super natural might enact something similiar on his beloved city. He pledged men, arms and money to the Network in order to hunt down these abominations. And so the King's men were inducted into the network of hunters as a seperate branch with Joker at the head of operations in places where the supernatural start getting out of control like previously Prauqge, Joker was able to make a difference participating in large battles like the one at the crooked house and helping a down on his luck hunter named Andy Bruss recover his pregnant wife and later bring his newborn child back to America. Whenever the Kings Men get involved in anything supernatural they typically will send in Joker with a small squad of other men to see what they can do.
Virtue: Empathy-indentifies with his fellow hunters and tries to aid them in any way he can.
Vice: Retrebution-if someone hurts him you can count on them paying for it, maybe not that day, or that week or even while their still enemies, but you can count on payback.
Character; Mordred Le Fey, Medraut the Fell, Mordred the Bastard.
Race and clan/archetype: Lycaelon
Physical Description; 'standing at 5'7 black hair and black eyes. Tends to wear a knowing, sardonic smirk.
Equipment; Beretta 9 MM, ak 74-U, Excalibur.
Backstory; Almost one hundred years after the norman conquest of england, a great king ascended to the throne of mighty Camelot. This king was no mere mortal, however, he was a powerful and vicious lycan. Today great deeds are spoken of, in this kings name, the vanquishing of his foes, such as cruel Pellinor and the deeds of his knight, brave Lancel. Now the 'wereking' as the lycans call him is known as Arthur, though his true name was forgotten by many. His court was famed far and wide, the mage, Merling, who astounded commoners with feats of great and true magick and Gwenivere, his fair bride.
These tales are glory layered over slaughter and debauchery.
the King was changed by a stain of pure-blood werewolves, who believed themselves directly descendant from lycaelon himself. This king was obsessed with maintaining the bloodline almost as much as he was with conquering, in time, much of England fell to his rule, and the castle at Camelot even today bears the marks of his reign. Eventually the order of the Knights Templar, a well-armed, faithful and supremely dedicated cabal of hunters, and the predecessor of many Hunter factions today (who would later be wiped out by a vampire from house Sciplii gaining the throne of france and destroying them to a man.) stormed the Wereking's fell palace with a hundred warriors and killed him with silver blades. But this is a tale for another day.
During the Wereking's reign, he became obsessed with bloodlines, namely keeping his own pure. And at one point tried to marry his sister, this did not result well, but the Wereking was a brutal and dominating personality, and Mordred was the result of this. (figure it out. It's canon in the Arthurian legends)
The boy was, in all essence, a pureblood werewolf, but his bastard status made it hard for him to reclaim the throne when the Wereking was cast down. He tried -and failed. Mordred ended up roaming the world, and eventually striking against vampies and hunters of his own accord.
Mordred bears the relic blade Excalibur, 'the Sword of the Hunt' or the 'Wereking's Claw' forged of many metals to symbolize each clan and tempered in the hottest fires. In it's glory days the Wereking used it's specialized scabbard to set the blade alight with the power of the sun, making it a fell weapon to the hated leeches. In reality, this was a crude form of slow burning and low-temperature oil bolstered by Merling's magik. It still holds the oil pouch, but today, it has been modified to radiate a powerful heat, and small flashlights in the hilt throw out a weak finger of ultraviolet light, that is powerful enough to encompass the blade only. It gives the impression of a glowing sword (A UV flashlight that illuminates the sword, making it deadly to kindred. The scabbard holds a recharger) It is forged of Bitter steel, for Lycaelon, Hard Iron, for Grubrah, Crafty Bronze, for Mgral, Vain Gold, for Rahl, Dark Obsidian for Shunkaha and lastly, Traitorous Silver, for Nrajah)
Mordred himself is, as some have called him 'of two minds' not literally, but he may be open in a conversation one moment until a certain word or scent makes him close-minded or grim and dour.
He has a certain sense of honor, and while he agrees with Natasha's visions of lycan domination, he believes that simply enslaving humans would take the beast out of the lycans and make them grow complacent, and rob them of their true animal nature, it would make them too human. He instead prefers to hunt as a beast would stalk deadly prey, without simpley penning them in. Mordred thrills in the hunt. In truth, he has a sense of honor, and never partakes in devouring helpless or weak, though some say this is because he simply can't get any enjoyment out of it or that he believes that devouring weak prey makes one weak themselves. He is an advocate of a strong pack, but strong means angry, and brutal as well.
He also only eats fresh kills, cold and old manflesh disgust him.
the opinions of other wolves on mordred's heretige vary. As he is a pureblood but a bastard as well.
Virtue- Honor -Mordred still lives as a bit of a knight.
Vice- destruction -Mordred enjoys wreaking havoc with things, and believes that Genghis Khan's Wulfen hordes had the right idea, that the wolves should be moving predators and pack hunters.
Barghest: major NPC: Warg. (pictured right)
Not really sure of the stats, I'd afford it at around the same as grubrah. maybe a bit less. No Ballistics Skill, no speech, etc.
Barghest is an ancient wild wolf, massive when he led a normal life, his pack prowled the Serbian fastness.
Bharghest's pack tried to take down a predator encroaching on their hunting territory. it was a man-creature, though it had the odor of a wolf, Barghest's pack tracked it for days, the beast-man was eventually found in a clearing, devouring a hart. They had grown strong, and had no fear of men. They attacked, and the thing killed them all, save Barghest. Who, by some rite of magic survived. He was kept in close company with the man-beast, and many times tried to overpower him, in all cases it simply resulted in the beast overpowering the wolf. Over time. Barghest came to see the other as it's alpha.
Modern day: Bharhest is one of mordred's oldest companions, and such a close proximity with the werewolf has made him able to pick up his master's moods, thoughts and even questions, by his tics, odors and speech, Bharghest's life has extended centuries past what it should have been by some rite of black wilderness magic that further bolstered his freakish size and strength. He is capable of holding a semblance of conversation with his master of thoughts and sights, smells and sounds. He is seen by most humans as a giant wolf, towering to the size of the dire wolves of prehistory, the steeds of cuernennos that hunted man in ages long past. His huge head is on a bearing with a tall man's shoulder, and short men can look him in the eye. His fur is bone white and his eyes a baleful glowing red.
Equipment, a specially made harness, a small, curved knife carved in insane scribbles and a brace of potions and alchemical mixtures.
Gremlin, also called Goblin or Grem, is a sniveling subservient creature who is utterly loyal to Mordred Le Fey or 'Master' His age is not known, and his human appearance is kept a close secret, he rarely leaves his wolf form, usually staying in it for months or years at a time.
Grem has a pathetic, apish physic, a wide chest with large lungs, a bandoleer of potions and concoctions and his Little knife. His only defining feature is. ..him. A twisted mutant of a werewolf, with a short snout, ears flat to his head, wiry coarse fur, gangling arms, over-sized chest and freakishly large hands and claws as well as a perpetual hunch make him not unaccepted by other lycans, as he shares their views on world conquest, but treated as a sort of high-teir slave. He only reaches around the size of a large dog when wolf formed, as he prefers to stay on all fours and is probably a dwarf in human shape. He has developed an affinity for climbing and refers to himself in the third person, often holding discussions with himself and loves to rhyme. He has develops an affinity with concocting poisons, balms, fire bombs and smoke grenades form what he can scrounge.
Many times Gremhas been mistaken for a dog, or a monkey, but mostly he stays up high, in the shadows where he can;t be seen, found and hurt. He enjoys climbing, not being really comfortable on the earth.
"Master wants Grem to fetch something for him. We help Master. Yes, yes!"
"A lovely potion can be a lotion or a drought for halting motion."
"Grem can make, a tasty cake, For the sake, of life to take, He'll add some poison to the bake!"
Minor NPC: Qhorghest: Another wolf acquired by Mordred, this one is also long lived by virtue of the man-bite, but is far more removed form mordred's personality, and has only been with him for half a century. (pictured left in barghests' image)
Character: Lucius Magnus
Archetype: Vampire, Noble House of Julii
Age: 2082 (Appears as 27)
Equipment: Silver Sword, Crossbow, Silver Bolts, Wooden Bolts
Having been blessed with undeath on the day of Julius Caeser’s assassination, Lucius has seen it all. He watched as Rome fell and all through the medieval times. He watched as the crusades swept by and he killed many an unwary nobleman in duels during the renaissance era, he even drove a steam train in Victorian England. But that is all in the past. Since the rise of the hunters, Lucius has had to be more careful, living, or rather existing, amongst mortals grew rapidly with the increasing prevalence of the hunters. Vampires of all types skulked back into the shadows, both literally and metaphorically.
He is a master swordsman, having mastered the art through countless hours of dedication and practice, and will never back down from a duel, seeing it as the ultimate test of martial prowess.
Virtue- Master Swordsman
Vice- Untrusting to those that he doesn’t know
Name: Darius Helbrach
Archetype: Hunter, Sniper
http://www.legendsofarangecook.com/imag … er_big.jpg
Equipment: Sniper Rifle, Pistol, Silver Rounds
Backstory: Darius started out as a werewolf hunter after both his parents were killed by a wolf on the eve of his eighteenth birthday. He saw the attack happen but somehow escaped the notice of the beast, and at that moment swore that he would hunt it down and kill it. His father was an avid hunter and had trained Darius in the art of shooting for as long as he could remember, so he took up his father’s gun and set out to find the beast that same night. Alas, he failed, but that made him all the more determined. He spent hours scouring the internet for information on the beast, trawling through seas of legend and terrible twilight fan-fics before finding what he was looking for. A reference to a group called ‘The Hunters’ and an image of the werewolf he was looking for. His aunt sent him for psychiatric treatment after the police said that they had been attacked by an escaped mental patient, but he still knew what he had seen. And he wanted vengeance.
He came into the service of Lucius Magnus after he met him in the woods outside his hometown, both of them hunting the same wolf. Darius had been up a tree, rifle scope to his eye, when Lucius snarled up the tree towards him, the moonlight glinting on his silver sword.
“What are you doing here little human?” He had asked. Darius had quickly explained his story, seeing no point in lying whilst this man held a sword up at him.
“I see,” Lucius had replied, “Well, it seems we are in the same business. Welcome to the coven, Darius Helbrach.”
Virtue: Hates Werewolves – After the death of his parents, Darius will do anything to get revenge on all wolves. It is because of this, as well as his time spent with Lucius, that he does not hunt Vampires, rather concentrating all his effort on the wolves.
Vice: The Internet – Darius spends far too much time on the web, trawling through pages and playing games in almost equal measure.
Minor NPC – Contact
Name: Jenny ‘The Serpent’ Ravenwind
Backstory: Jenny is a source of information, no questions asked. She can source almost anything, given time and the right price. She has served as a contact for Lucius since he spared her life at the age of seventeen. She had found her way into Lucius’s base but, instead of killing her, Lucius took pity on her and made her his recruit. In return for her life, Jenny provides information to Lucius, as long as he doesn’t delve too deeply into how she got it. Their relationship started out as one of fearful servitude but has grown to almost a friendship over the years as Jenny has provided Lucius with information and in return has received protection from other vampires as well as a healthy amount of cash.
Virtue: Well-connected and… Inventive. – Jenny can get just about any piece of information she needs, for the right price.
Vice: Unscrupulous behaviour – Jenny isn’t known for fair play and thus isn’t all that popular with the cops. She is one of those people they know has done it, they just can’t prove it.